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Evaluation Plan

How can we know that our design solution worked? The final, but equally crucial, stage of the process was to objectively evaluate our own design. But to do that, we needed a plan.

This section was informed by the works of Brown & Green (2015).

How do you know that what you are doing is effective? Some of it probably isn't, but if you don't have feedback coming into the system, you'll never be sure what is working and what isn't.

Dirksen, 2016, p. 286

Formative Evaluation

Evaluation Method

Now that we had a working prototype, it was time to put it into the hands of our potential users and see what they thought about it. Using the Dick et al. (2011) evaluation method, we sought out at least 3 users of differing learning abilities to conduct usability tests with.

Phase 1: Usability Testing
The Method

Step 1

Explain to the learner that you would like his or her reactions to new instructional materials.

Step 2

Gives a pre-test on the content.

Step 3

Encourage the learner to talk about the materials as he or she goes through it.

Step 4

Give a post-test.

Step 5

Note the time it takes for the learner to complete the 

Next Steps

Using the feedback, reiterate on the prototype, then repeat this process.

How We Applied It

Step 1

We created Usability Test Questions first. Going by the Dick et. al method, we organized our audiences by their prior knowledge levels (low, middle, high). The link to our Evaluation Plan and its questions can be found here.

Step 2

We each tested with a volunteer usability tester 1-on-1. We asked them to use the Think Aloud Protocol and took notes on what they said and how they behaved.

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Phase 2: Data Analyzation

Affinity Mapping

Just like we did with our initial research phase, we decided to analyze our usability testing data by affinity mapping on Miro. 

Evaluation Questions

To help guide our Evaluation methods (above), we created the following Evaluation Questions which were designed to determine who it was for, which methods we used, and why we chose to use those methods. 

What were the Evaluation results?

  • Austin, Ryan. "How Combining Design Thinking and Addie Creates the Ultimate Learning Experience." eLearning Industry, 11 Nov 2019, https://elearningindustry.com/design-thinking-and-addie-create-ultimate-learning-experience.

  • Bates, Tony A.W. Teaching in a Digital Age: Guidelines for designing teaching and learning. 2nd ed. BcCampus, 2019.

  • Brown, Abbie H., and Timothy D. Green. The Essentials of Instructional Design : Connecting Fundamental Principles with Process and Practice. 3rd ed. New York: Routledge, 2015.

  • Dirksen, Julie. Design for How People Learn. Berkeley, CA: New Riders, 2016. 

  • Christensen, Trudy K. "The Role of Theory in Instructional Design: Some views of an ID Practitioner." Design for Learning: Principles, Processes, and Praxis. Eds. In J. K. McDonald & R. E. West. EdTech Books, 2008.

  • Contreras, Oscar, and Joseph Bendix. “Financial Literacy in the United States.” Milken Institute, 2021, milkeninstitute.org/sites/default/files/2021-08/Financial%20Literacy%20in%20the%20United%20States.pdf.

  • Ahmed Lachheb & Elizabeth Boling. "The Role of Design Judgment and Reflection in Instructional Design." Design for Learning: Principles, Processes, and Praxis. Eds. In J. K. McDonald & R. E. West. EdTech Books, 2021.

  • Mager, Robert F. Preparing Instructional Objectives. 3rd ed. Atlanta: The Center for Effective Performance, 1997.

  • Milstein, Bobby & Tom Chapel. "Section 1: Developing a Logic Model or Theory of Change." CommunityToolBox, https://ctb.ku.edu/en/table-of-contents/overview/models-for-community-health-and-development/logic-model-development/main.

  • Morrison, Gary R., Steven M. Ross, & Jerrold E. Kemp. Designing effective instruction. 5th ed. New York: John Wiley & Sons, 2006.

  • Oyarzun, Beth & Sheri Conklin. "Learning Theories." Design for Learning: Principles, Processes, and Praxis. Eds. In J. K. McDonald & R. E. West. EdTech Books, 2021.

  • Rossett, Allison. "Needs assessment." Instructional technology: Past, present, and future. 2nd ed. Ed. In G. Anglin. Englewood, CO: Libraries Unlimited, 1995.

  • Svihla, V. "Design Thinking." Design for Learning: Principles, Processes, and Praxis. Eds. In J. K. McDonald & R. E. West. EdTech Books, 2021.

  • Smaldino, Lowther, & Russell. Instructional technology and media for learning. 10th ed. Upper Saddle River: Pearson, 2012. 

© 2022 by Financial Literacy Team

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